por khassler | Mar 29, 2023 | BlogHassler.ec, Productividad, Programación, ScriptCase
Si está pensando en realizar un CRM, hay algunas consideraciones que debe tener en cuenta: Definir los objetivos: Antes de comenzar a desarrollar, es importante definir los objetivos del CRM, tanto a nivel de negocio como de usuario. Por ejemplo, ¿qué tipo de...
por khassler | Mar 28, 2023 | BlogHassler.ec, Productividad, Programación
Un CRM (Customer Relationship Management) es un software que ayuda a las empresas a gestionar sus relaciones con los clientes. Algunas de las características principales de un CRM son la gestión de contactos, la automatización de tareas, la gestión de ventas, el...
por khassler | Jun 26, 2020 | Back End, BlogHassler.ec, Design, Medium, php, Programación
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live — John Woods Photo by Roman Bozhko on Unsplash Writing clean code isn’t hard, but sometimes getting a piece of code to work right can get in the way of...
por khassler | Jun 25, 2020 | BlogHassler.ec, Design, Flutter, Medium, Mobile, Productividad, Programación, UX
Are you a bootstrapper and planning to launch a mobile app but still in a dilemma which cross-platform framework you should choose in 2020? Flutter can make it more comfortable for startups to roll out with the feature-rich mobile application without putting a burning...
por khassler | Jun 24, 2020 | BlogHassler.ec, Design, Medium, Productividad, Programación
I took my first programming class (FORTRAN, of course) in college in 1970. I spent a lot of time in the past half-century doing software work: requirements, design, user experience, programming, testing, project management, writing documentation, process improvement...
por khassler | Jun 23, 2020 | BlogHassler.ec, Design, Medium, Productividad, Programación, UX, UX Planet
Useful Tips for Designing Mobile Apps Introduction Mobile user experience (UX) design refers to the design of positive experiences during the use of mobile devices and wearables, and applications or services running on such devices. — Interaction Design Foundation 1....
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